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llewan
llewan-weixin-sdk
Commits
698da52a
Commit
698da52a
authored
Oct 16, 2018
by
liuxinjun
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v1.007版本
parent
38795b76
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2 changed files
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248 additions
and
65 deletions
+248
-65
sdk.js
assets/llewan-weixin-sdk/sdk.js
+247
-64
sdk_conf.js
assets/llewan-weixin-sdk/sdk_conf.js
+1
-1
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assets/llewan-weixin-sdk/sdk.js
View file @
698da52a
...
@@ -39,7 +39,7 @@ var sdk = {
...
@@ -39,7 +39,7 @@ var sdk = {
set
:
"/game/set"
,
set
:
"/game/set"
,
get
:
"/game/get"
,
get
:
"/game/get"
,
time
:
"/game/time"
,
time
:
"/game/time"
,
score
:
"/game/time"
,
ConfigData
:
{
ConfigData
:
{
"config1"
:
{},
"config1"
:
{},
...
@@ -132,7 +132,7 @@ var sdk = {
...
@@ -132,7 +132,7 @@ var sdk = {
if
(
this
.
getUser
()){
if
(
this
.
getUser
()){
this
.
userid
=
this
.
getUser
().
uid
;
this
.
userid
=
this
.
getUser
().
uid
;
}
}
if
(
this
.
userid
&&
self
.
initFlag
===
0
){
if
(
this
.
userid
&&
self
.
initFlag
===
0
){
//2.统计:分享信息 测试: uid=56032607&share_id=22&share_uid=56032607
//2.统计:分享信息 测试: uid=56032607&share_id=22&share_uid=56032607
var
option
=
wx
.
getLaunchOptionsSync
();
var
option
=
wx
.
getLaunchOptionsSync
();
// console.log("==option==", option)
// console.log("==option==", option)
...
@@ -167,7 +167,7 @@ var sdk = {
...
@@ -167,7 +167,7 @@ var sdk = {
loginData
.
source_id
=
option
.
query
.
source_id
;
loginData
.
source_id
=
option
.
query
.
source_id
;
loginData
.
source_id2
=
option
.
query
.
source_id2
;
loginData
.
source_id2
=
option
.
query
.
source_id2
;
self
.
setItem
(
"deviceModel"
,
res
.
model
);
wx
.
getNetworkType
({
wx
.
getNetworkType
({
success
(
res2
){
success
(
res2
){
loginData
.
network_type
=
res2
.
networkType
;
loginData
.
network_type
=
res2
.
networkType
;
...
@@ -287,8 +287,32 @@ var sdk = {
...
@@ -287,8 +287,32 @@ var sdk = {
}
}
this
.
setWeChatListener
();
}
}
},
setWeChatListener
()
{
wx
.
onHide
(
function
(
res
){
//监听小游戏隐藏到后台事件。锁屏、按 HOME 键退到桌面、显示在聊天顶部等操作会触发此事件。
console
.
log
(
"小游戏隐藏到后台"
);
this
.
uploadSceneEvent
(
null
,
'隐藏小游戏到后台'
,
null
);
});
wx
.
onShow
(
function
(
res
){
//监听小游戏回到前台的事件
console
.
log
(
"监听小游戏回到前台的事件"
);
});
//setInterval(function(res){
//微信定时执行
// console.log("微信定时10秒执行");
//},10000);
},
},
/**
/**
* @apiGroup C
* @apiGroup C
...
@@ -430,7 +454,7 @@ var sdk = {
...
@@ -430,7 +454,7 @@ var sdk = {
self
.
button
.
hide
();
self
.
button
.
hide
();
//.登录成功,重新初始化
//.登录成功,重新初始化
self
.
userid
=
data
.
d
.
uid
;
self
.
userid
=
data
.
d
.
uid
;
self
.
init
({},(
d
)
=>
{})
//
self.init({},(d)=>{})
callback
(
data
.
d
);
callback
(
data
.
d
);
}
else
{
}
else
{
...
@@ -1080,6 +1104,18 @@ var sdk = {
...
@@ -1080,6 +1104,18 @@ var sdk = {
getItem
(
key
){
getItem
(
key
){
return
cc
.
sys
.
localStorage
.
getItem
(
key
);
return
cc
.
sys
.
localStorage
.
getItem
(
key
);
},
},
/**
* @apiGroup C
* @apiName removeItem
* @api {数据存储} 数据存储 removeItem(删)
* @apiParam {String} key 键
*
* @apiSuccessExample {json} 示例:
* sdk.removeItem("nick")
*/
removeItem
(
key
){
cc
.
sys
.
localStorage
.
removeItem
(
key
);
},
/**
/**
* @apiGroup C
* @apiGroup C
* @apiName onMessage
* @apiName onMessage
...
@@ -1365,7 +1401,7 @@ var sdk = {
...
@@ -1365,7 +1401,7 @@ var sdk = {
* };
* };
* sdk.videoFail = function(){
* sdk.videoFail = function(){
* //视频失败处理逻辑
* //视频失败处理逻辑
* this.failFunction();
* this.failFunction();
`
* };
* };
* var videoAd = sdk.createRewardedVideoAd();
* var videoAd = sdk.createRewardedVideoAd();
* videoAd.load().then(() => videoAd.show());
* videoAd.load().then(() => videoAd.show());
...
@@ -1676,50 +1712,7 @@ var sdk = {
...
@@ -1676,50 +1712,7 @@ var sdk = {
var
localData
=
{
'data'
:
value
,
'expireTime'
:
expireTime
};
var
localData
=
{
'data'
:
value
,
'expireTime'
:
expireTime
};
cc
.
sys
.
localStorage
.
setItem
(
key
,
JSON
.
stringify
(
localData
));
cc
.
sys
.
localStorage
.
setItem
(
key
,
JSON
.
stringify
(
localData
));
},
},
/**
* @apiGroup C
* @apiName getLocalCache
* @api {数据存储} 数据存储 getLocalCache(取)
* @apiParam {String} key 键
*
* @apiSuccessExample {json} 示例:
* var nick = sdk.getLocalCache("nick")
*/
getLocalCache
(
key
){
var
nowTime
=
new
Date
().
getTime
();
console
.
log
(
"sdk getLocalCache nowTime"
,
nowTime
);
var
localData
=
cc
.
sys
.
localStorage
.
getItem
(
key
);
console
.
log
(
"sdk getLocalCache "
+
key
+
" 本地获取值:"
+
localData
);
if
(
localData
)
{
var
data
=
JSON
.
parse
(
localData
);
var
expireTime
=
data
.
expireTime
;
if
(
nowTime
>=
expireTime
)
{
cc
.
sys
.
localStorage
.
removeItem
(
key
);
console
.
log
(
"sdk getLocalCache dataKey : "
+
key
+
" is expire"
);
return
0
;
}
else
{
var
data
=
data
.
data
;
console
.
log
(
"sdk getLocalCache dataKey : "
+
key
+
" is "
+
data
);
return
data
;
}
}
else
{
//本地不存在数据,应该去远程服务器拿数据
return
-
1
;
}
},
/**
/**
* @apiGroup C
* @apiGroup C
* @apiName getLocalCache
* @apiName getLocalCache
...
@@ -1853,27 +1846,137 @@ var sdk = {
...
@@ -1853,27 +1846,137 @@ var sdk = {
return
str
;
return
str
;
},
},
/**
* @apiGroup C
* @apiName uploadSceneEvent
* @api {数据存储} 数据存储 uploadSceneEvent(存) 将事件信息发送到乐玩服务器记录
* @apiParam {JsonArray} eventJsonArray 要上传的json数组
* sdk.uploadSceneEvent(null,'游戏结束',null) //游戏上传场景数据
* sdk.uploadSceneEvent(jsonArray,'',null) //将要上传的数据传递过来
*/
uploadSceneEvent
(
eventJsonArray
,
uploadEvent
,
callbackFunction
){
var
lastUploadDataTime
=
this
.
getItem
(
"lastUploadDataTime"
);
var
nowTime
=
new
Date
().
getTime
()
/
1000
;
console
.
log
(
"nowTime:"
+
nowTime
+
";lastUploadDataTime:"
+
lastUploadDataTime
);
if
(
lastUploadDataTime
)
{
//存在更新时间 暂不做任何处理
}
else
{
//上次更新时间没有就等于当前时间
lastUploadDataTime
=
nowTime
;
this
.
setItem
(
"lastUploadDataTime"
,
lastUploadDataTime
);
}
if
(
eventJsonArray
===
null
)
{
//如果没有传递要上传的数据
var
eventData
=
this
.
getItem
(
"eventData"
);
try
{
eventJsonArray
=
JSON
.
parse
(
eventData
);
console
.
log
(
uploadEvent
);
this
.
uploadData
(
eventJsonArray
,
uploadEvent
,
callbackFunction
);
}
catch
(
e
)
{
console
.
error
(
"这次没有数据!"
);
}
}
else
if
(
eventJsonArray
.
data
.
length
>=
this
.
getConfig4
().
uploadRowCount
)
{
uploadEvent
=
"数据累计("
+
this
.
getConfig4
().
uploadRowCount
+
"条)上传"
;
console
.
log
(
uploadEvent
);
this
.
uploadData
(
eventJsonArray
,
uploadEvent
,
callbackFunction
);
}
else
if
((
nowTime
-
lastUploadDataTime
)
>=
this
.
getConfig4
().
uploadInterval
)
{
uploadEvent
=
"定时("
+
this
.
getConfig4
().
uploadInterval
+
"秒)上传"
;
console
.
log
(
uploadEvent
);
this
.
uploadData
(
eventJsonArray
,
uploadEvent
,
callbackFunction
);
}
},
uploadData
(
eventJsonArray
,
uploadEvent
,
callbackFunction
)
{
var
nowTime
=
new
Date
().
getTime
()
/
1000
;
eventJsonArray
.
upload_event
=
uploadEvent
;
//达到一定数量级
console
.
log
(
"当前上传数据"
,
eventJsonArray
);
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"SceneEventLog"
,
data
:
JSON
.
stringify
(
eventJsonArray
)
},
function
(
d
)
{
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
//上传完了之后删除数据
this
.
removeItem
(
"eventData"
);
this
.
setItem
(
"lastUploadDataTime"
,
nowTime
);
},
/**
/**
* @apiGroup C
* @apiGroup C
* @apiName setEvent
* @apiName set
Scene
Event
* @api {数据存储} 数据存储 setEvent(存) 将事件信息发送到乐玩服务器记录
* @api {数据存储} 数据存储 setEvent(存) 将事件信息发送到乐玩服务器记录
* @apiParam {String} sceneName 场景名称,比如:第1关,第2关,厨房,矿坑
* @apiParam {String} eventName 事件名称,比如:点击、加载、触摸、移动
* @apiParam {String} eventName 事件名称,比如:点击、加载、触摸、移动
* @apiParam {String} eventId 事件ID 通常谢按钮的英文或者中文名字,比如:首页-开始闯关
* @apiParam {String} eventId 事件ID 通常谢按钮的英文或者中文名字,比如:首页-开始闯关
* @apiParam {JSON} params 参数相关
* @apiParam {JSON} params 参数相关
* @apiSuccessExample {json} 示例:
* @apiSuccessExample {json} 示例:
* sdk.setEvent("点击","首页-开始闯关",{'uid':'8975621'},null)
* sdk.setEvent("点击","首页-开始闯关",{'uid':'8975621'},null)
*/
*/
set
Event
(
eventName
,
eventId
,
params
,
callbackFunction
){
set
SceneEvent
(
sceneName
,
eventName
,
eventId
,
params
,
callbackFunction
){
var
data
=
{};
var
eventData
=
this
.
getItem
(
"eventData"
);
data
.
uid
=
this
.
getUser
().
uid
;
data
.
event_id
=
eventId
;
var
deviceModel
=
this
.
getItem
(
'deviceModel'
);
data
.
event_name
=
eventName
;
data
.
event_params
=
JSON
.
stringify
(
params
);
var
eventJsonArray
=
{};
var
data
=
[];
var
insertData
=
{};
if
(
eventData
)
{
eventJsonArray
=
JSON
.
parse
(
eventData
);
data
=
eventJsonArray
.
data
;
//console.log("已经存在:"+data);
}
insertData
.
uid
=
this
.
getUser
().
uid
;
insertData
.
scene_name
=
sceneName
;
insertData
.
event_id
=
eventId
;
insertData
.
event_name
=
eventName
;
insertData
.
params
=
JSON
.
stringify
(
params
);
insertData
.
device_model
=
deviceModel
;
insertData
.
event_time
=
this
.
formatTime
(
new
Date
(),
"time"
,
"-"
)
//console.log("添加数据",JSON.stringify(insertData));
data
.
push
(
insertData
);
eventJsonArray
.
data
=
data
;
//console.log("添加后:"+JSON.stringify(eventJsonArray.data));
this
.
setItem
(
"eventData"
,
JSON
.
stringify
(
eventJsonArray
));
this
.
uploadSceneEvent
(
eventJsonArray
,
''
,
callbackFunction
);
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"EventLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
callbackFunction
(
d
);
});
},
},
...
@@ -1894,7 +1997,10 @@ var sdk = {
...
@@ -1894,7 +1997,10 @@ var sdk = {
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"ScoreLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"ScoreLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
callbackFunction
(
d
);
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
});
},
},
...
@@ -1918,9 +2024,80 @@ var sdk = {
...
@@ -1918,9 +2024,80 @@ var sdk = {
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"OnlineLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"OnlineLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
callbackFunction
(
d
);
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
});
},
/**
* @apiGroup C
* @apiName sceneStart
* @api {数据存储} 数据存储 sceneStart(存) 玩家进场景界面开始调用
* @apiParam {String} sceneName 场景名称,比如:第1关,第2关,厨房,矿坑,如果有调用setSceneEvent 两个传递场景名称必须要一样
* @apiParam {JSON} extraData 额外数据,可以传递从哪里进入场景,比如:正常进入 或者 奖励进入
* @apiSuccessExample {json} 示例:
* sdk.sceneStart('第1关','正常进入',null)
*/
setSceneStart
(
sceneName
,
params
){
var
nowTime
=
new
Date
().
getTime
();
var
deviceModel
=
this
.
getItem
(
'deviceModel'
);
var
data
=
{};
data
.
uid
=
this
.
getUser
().
uid
;
data
.
scene_name
=
sceneName
;
data
.
start_time
=
nowTime
/
1000
;
data
.
take_time
=
0
;
data
.
end_time
=
nowTime
/
1000
;
data
.
params
=
JSON
.
stringify
(
params
);
data
.
device_model
=
device_model
;
console
.
log
(
"场景数据开始"
,
JSON
.
stringify
(
data
));
cc
.
sys
.
localStorage
.
setItem
(
sceneName
,
JSON
.
stringify
(
data
));
},
/**
* @apiGroup C
* @apiName sceneEnd
* @api {数据存储} 数据存储 sceneEnd(存) 玩家结束游戏场景调用
* @apiParam {String} sceneName 场景名称,比如:第1关,第2关,厨房,矿坑,如果有调用setSceneEvent 两个传递场景名称必须要一样
* @apiParam {JSON} extraData 额外数据,如果是正常结束可以传递 从哪里退出的场景,比如:正常退出 或者 返回按钮退出
* @apiSuccessExample {json} 示例:
* sdk.sceneEnd('第1关','返回按钮退出',(d)=>{
* console.log("场景回调",d);
*})
*/
setSceneEnd
(
sceneName
,
params
,
callbackFunction
){
var
data
=
cc
.
sys
.
localStorage
.
getItem
(
sceneName
);
console
.
log
(
"场景数据结束"
,
data
);
var
nowTime
=
new
Date
().
getTime
();
if
(
data
)
{
data
=
JSON
.
parse
(
data
);
data
.
end_time
=
nowTime
/
1000
;
data
.
take_time
=
(
nowTime
/
1000
)
-
data
.
start_time
;
console
.
log
(
"场景数据结束"
,
JSON
.
stringify
(
data
));
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"SceneLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
}
},
},
/**
/**
...
@@ -1939,7 +2116,10 @@ var sdk = {
...
@@ -1939,7 +2116,10 @@ var sdk = {
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"GameStartLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"GameStartLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
callbackFunction
(
d
);
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
});
//this.setOnline(0,0,callbackFunction);
//this.setOnline(0,0,callbackFunction);
...
@@ -1964,7 +2144,10 @@ var sdk = {
...
@@ -1964,7 +2144,10 @@ var sdk = {
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"GameOverLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
this
.
Post
(
this
.
ip3
+
this
.
Logcommon
,
{
log_type
:
"GameOverLog"
,
data
:
JSON
.
stringify
(
data
)
},
function
(
d
)
{
callbackFunction
(
d
);
if
(
callbackFunction
)
{
callbackFunction
(
d
);
}
});
});
},
},
...
...
assets/llewan-weixin-sdk/sdk_conf.js
View file @
698da52a
...
@@ -15,7 +15,7 @@ var sdk_conf = {
...
@@ -15,7 +15,7 @@ var sdk_conf = {
//.开发平台:由sdk维护者确定,weixin 或 toutiao,接入游戏的技术不需要修改
//.开发平台:由sdk维护者确定,weixin 或 toutiao,接入游戏的技术不需要修改
dev_platform
:
'weixin'
,
dev_platform
:
'weixin'
,
//.乐玩sdk的版本号:由sdk维护者确定,接入游戏的技术不需要修改
//.乐玩sdk的版本号:由sdk维护者确定,接入游戏的技术不需要修改
llewan_sdk_version
:
'1.00
6
'
,
llewan_sdk_version
:
'1.00
7
'
,
//.接口加密key,切勿修改
//.接口加密key,切勿修改
md5_key
:
'$5dfjr$%dsadsfdsii'
,
md5_key
:
'$5dfjr$%dsadsfdsii'
,
...
...
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