Commit eb0293e7 authored by 测试账号's avatar 测试账号

1

parent a7852c71
......@@ -49,7 +49,7 @@
</div>
<script src="src/settings.2f937.js" charset="utf-8"></script>
<script src="vconsole.min.bac6b.js"></script>
<script src="main.a5864.js" charset="utf-8"></script>
<script src="main.96061.js" charset="utf-8"></script>
<script src="//cdn.bootcss.com/eruda/1.4.2/eruda.min.js"></script>
<script>eruda.init();</script>
......
// QQPlay window need to be inited first
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
}
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
var canvas = document.getElementById('GameCanvas');
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.0a296.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// ANYS scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/ANYS/jsb_ANYS.js', 'src/ANYS/jsb_ANYS_constants.js']);
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
cc.game.run(option, onStart);
};
// main.10b75.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
initRendererAdapter();
});
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
window.boot();
}
else if (window.jsb) {
require('src/settings.2f937.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/engine/index.js');
window.boot();
}
\ No newline at end of file
// QQPlay window need to be inited first
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
}
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
var canvas = document.getElementById('GameCanvas');
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.4ccf2.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// ANYS scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/ANYS/jsb_ANYS.js', 'src/ANYS/jsb_ANYS_constants.js']);
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
cc.game.run(option, onStart);
};
// main.13fd2.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
initRendererAdapter();
});
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
window.boot();
}
else if (window.jsb) {
require('src/settings.2f937.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/engine/index.js');
window.boot();
}
\ No newline at end of file
......@@ -135,7 +135,7 @@ window.boot = function () {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.a9e4b.js';
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.8a984.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
......@@ -166,7 +166,7 @@ window.boot = function () {
cc.game.run(option, onStart);
};
// main.030d9.js is qqplay and jsb platform entry file, so we must leave platform init code here
// main.96061.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
......
// QQPlay window need to be inited first
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
}
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
var canvas = document.getElementById('GameCanvas');
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.c672e.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// ANYS scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/ANYS/jsb_ANYS.js', 'src/ANYS/jsb_ANYS_constants.js']);
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
cc.game.run(option, onStart);
};
// main.a5864.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
initRendererAdapter();
});
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
window.boot();
}
else if (window.jsb) {
require('src/settings.2f937.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/engine/index.js');
window.boot();
}
\ No newline at end of file
// QQPlay window need to be inited first
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
}
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
var canvas = document.getElementById('GameCanvas');
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.f90ba.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// ANYS scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/ANYS/jsb_ANYS.js', 'src/ANYS/jsb_ANYS_constants.js']);
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
cc.game.run(option, onStart);
};
// main.fe468.js is qqplay and jsb platform entry file, so we must leave platform init code here
if (false) {
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[window._CCSettings.orientation];
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
initRendererAdapter();
});
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
window.boot();
}
else if (window.jsb) {
require('src/settings.2f937.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/engine/index.js');
window.boot();
}
\ No newline at end of file
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This diff is collapsed.
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment